MENTALIST/THE RED JOHN CASES

Find Red John.

Every room has a killer in it, and every one of them signs the work the same way: a smiling face, drawn in the victim’s blood. Red John is the name that signature goes by. Finding him is the whole job. Everyone in the room gives an account of where they were. One account cannot be true, and that is your man. Back him with money and you take a share of everything the people who were wrong put in, paid as Megapot tickets.

NEXT FILE IN 1D 0H

  1. Chapter I

    READING CHAIN

    Cinnabar Sunday

    A Sunday house, a woman dead upstairs, a red face grinning off the wallpaper.

    A SHUTTERED SUNDAY PARLOUR

    IN THE POT

    READING

  2. Chapter II

    OPENS IN 1D 0H

    The Vermilion Hour

    An informant dies in protective custody. Six people were locked in with him, and one of their six stories cannot be true.

    A SHUTTERED SAFE HOUSE

    +1

    IN THE POT

    READING

  3. Chapter III

    OPENS IN 2D 0H

    Oxblood Handshake

    Eight alibis in a half dead mall food court. One of them cannot be true.

    A HALF DEAD MALL FOOD COURT

    +3

    IN THE POT

    READING

  4. Chapter IV

    OPENS IN 3D 0H

    Seven Shades of Crimson

    Seven alibis, one impossible. Find the crack in the clock, name Red John.

    A SHUTTERED HOTEL LOUNGE

    +2

    IN THE POT

    READING

  5. Chapter V

    OPENS IN 4D 0H

    Carmine on Her Cheek

    A red smile dries on a dead woman's cheek while six mouths swear they were elsewhere.

    A DANCE HALL'S DIRT CELLAR

    +1

    IN THE POT

    READING

  6. Chapter VI

    OPENS IN 5D 0H

    Claret and Brimstone

    Five men, five alibis, one mark on every left shoulder. Only one of them is lying.

    THE PARLOUR WHERE IT HAPPENED

    IN THE POT

    READING

  7. Chapter VII

    OPENS IN 6D 0H

    Sanguine

    The last room, the last three faces, and one alibi that cannot be true.

    A CHAPEL BESIDE THE GRAVES

    IN THE POT

    READING

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