Find Red John.
Every room has a killer in it, and every one of them signs the work the same way: a smiling face, drawn in the victim’s blood. Red John is the name that signature goes by. Finding him is the whole job. Everyone in the room gives an account of where they were. One account cannot be true, and that is your man. Back him with money and you take a share of everything the people who were wrong put in, paid as Megapot tickets.
NEXT FILE IN 1D 0H
Chapter I
READING CHAINCinnabar Sunday
A Sunday house, a woman dead upstairs, a red face grinning off the wallpaper.
A SHUTTERED SUNDAY PARLOUR
IN THE POT
READING
Chapter II
OPENS IN 1D 0HThe Vermilion Hour
An informant dies in protective custody. Six people were locked in with him, and one of their six stories cannot be true.
A SHUTTERED SAFE HOUSE
+1IN THE POT
READING
Chapter III
OPENS IN 2D 0HOxblood Handshake
Eight alibis in a half dead mall food court. One of them cannot be true.
A HALF DEAD MALL FOOD COURT
+3IN THE POT
READING
Chapter IV
OPENS IN 3D 0HSeven Shades of Crimson
Seven alibis, one impossible. Find the crack in the clock, name Red John.
A SHUTTERED HOTEL LOUNGE
+2IN THE POT
READING
Chapter V
OPENS IN 4D 0HCarmine on Her Cheek
A red smile dries on a dead woman's cheek while six mouths swear they were elsewhere.
A DANCE HALL'S DIRT CELLAR
+1IN THE POT
READING
Chapter VI
OPENS IN 5D 0HClaret and Brimstone
Five men, five alibis, one mark on every left shoulder. Only one of them is lying.
THE PARLOUR WHERE IT HAPPENED
IN THE POT
READING
Chapter VII
OPENS IN 6D 0HSanguine
The last room, the last three faces, and one alibi that cannot be true.
A CHAPEL BESIDE THE GRAVES
IN THE POT
READING
